

You can now use your finishing moves on Harpies as well.Do you remember how big enemies outside of the black hole don't explode when killed? Well, they do now.Enemies will no longer start to moonwalk after you shoot them from close range.This new model can shoot continuously if you keep the LMB pressed. We have bought a new Grenade launcher for Sam.Piercing weapons will now actually pierce enemies when you shoot them from close range, and not fly out randomly.Pyro now has fire coming out of his flamethrower.Fixed an issue where specific Netricsa messages would not show up when intended.Various smaller performance and stability tweaks and fixes across GPU APIs.Fixed a rare issue where some supported GPUs would be marked as unsupported by mistake.Fixed an issue where the game would sometimes crash during longer Netricsa browsing sessions.You can now customize your game difficulty by adjusting the enemy multiplier.Holding it will still show the weapon wheel.

You can now press the weapon wheel button shortly to switch to your last weapon.The vast emptiness of the France level has been filled up.The "show weapon wheel" and "select last weapon" functions can now be bound to the same button, with the weapon wheel being shown upon holding the button.Keep in mind that using cheats will prevent the inventory from saving. This means you can now continue your playthrough without losing all your stuff. By popular demand, and totally not because we messed up, the game will now save your inventory in your profile upon finishing a level in co-op.We're listing the most important ones below. Other than that, we have a ton of fixes and tweaks. With this one, we're adding some cool new features like more battles on the vast countryside of France, as well as support for saving your coop progress. Player FOV override cvar is not disabled in versus multiplayer mode any more.Just in time for your weekend Serious Sam 4 sessions, in comes a brand new exciting update. Fixed player falling through floor when crouching after long fall on remote machine under low FPS. Fixed serious damage item not being visible when dropped by player. Fixed an issue preventing player from entering swimming mode in some cases. Fixed an issue causing missing 3rd person weapons and wrong spine animation in case multiplayer model is changed from non-default back to default during gameplay. Made player footstep heard farther in versus. Fixed an issue causing sniper item spawns to overlap during last man/team standing rounds. Colt weapon no longer uses reload in deathmatch and other versus modes. When player gets killed by environment damage (something other than player), it will lose frags. Fixed bug which caused deaths not to be correctly considered when forming sorted score list. Player death camera will be in third person in versus modes (but not those which include enemies, like beast hunt). Death and chat lines now last half as long. Deathmatch game mode now supports infinite frags limit. Added checkbox for preferred player view mode (first / third person), which determines view mode at the start of a game session. Using third person view mode is no longer reported as cheating in versus game modes. Added slider for FOV adjustment to graphics options menu. Player FOV override no longer has any effect in third person view mode. Fixed visual stutter of FOV during serious speed power if using custom FOV. Chainsaw weapon is now properly removed from 3rd person player model upon death.
